Work History:
Reality Labs
3D Scanning Engineer [ June 2023 - June 2024 ]
Used high resolution 3D scanners to capture human subjects and prototypes at a sub-millimeter level of accuracy.
•Generated 3D meshes from captured point-cloud data for the purposes of running acoustic simulations.
• Modified and added to an existing database of scanning data and 3D meshes based on audiologist and researchers specifications or needs.
• Worked closely with participants during various studies and scan sessions.
• Collaborated with product teams to gather measurement data on wearable devices.
• Created high fidelity models with physically based materials.
Video Operator
Visual/Lighting Technician [ Aug. 2022 - Now ]
• Create 2D/3D graphics to be used during live performance.
• Control video displayed during performance using consoles and midi controllers.
• Setting up/tear-down audio equipment for the artists.
Academy of Interactive Entertainment (AIE)
Teacher’s Assistant [ Apr. 2022 - Aug. 2022 ]
• Assist with general tech support for Maya and other 3D software.
• Oversee project planning and provide support during production.
NOWHERE
3D Generalist [ July 2022 - August 2022 ]
Retopologized 3D environments for their virtual spaces.
Medbridge
2D/3D Motion Graphics [ Apr. 2014 - Nov. 2019 ]
• Creating 2D and 3D motion graphics with education, engagement and retention as prioritized focus in collaboration with illustrators, designers and editors.
• Produce a high volume of content within style guidelines with strict turnaround times.
• Participate in daily creative review sessions providing and receiving high-level feedback for both design and animation teams.
• Develop 3D animation style guide to maintain brand consistency.
• Consulted with instructors, health providers and experts in the field to uphold standards of medical accuracy and provide realistic project expectations.
Freelance
2D/3D Motion Graphics [ Sept. 2017 - Now ]
• Deliver high quality content to a variety of clients through commission work.
• Developed animations, motion graphics, logo designs and music release covers to be
used for artists, companies and brands.
• Consultation on trends to benefit clients who are looking for branding direction and to
ensure they are represented in unique ways.
Education:
Digipen Institute of Technology
Bachelor of Fine Arts in Production Animation [ 2009 - 2014]