

Because of my strong background in 3D software like Maya and Zbrush, I was recruited by Reality Labs to conduct scanning 3D sessions at our campus in Redmond, WA. Our pipeline involved labwork, working with lab assistants, Communicating with the public during scanning sessions, operating aN Artec Spider, Scanning human subjects and Objects, compiling point cloud data and converting said data into high quality polygonal models. Here are some examples of the process I learned under the guidance of my wonderful team.

" Lemon "

Base Color

Normal, Open GL

Height

Base Color

Normal, Open GL

Height

" BUDDAH "

Base Color

Normal, Open GL

Roughness

AO

Raw Scan
Sculpted Corrections




